Remote Medical Conferencing
Overview
Problem
Our client is a company that enables clinicians to deliver real-time medical guidance, support, and collaboration, regardless of physical distances. Healthcare professionals are focused on patient care and need no distractions or inefficiencies using technologies at work.
The client wants to enhance the visual appeal as well as user experience navigating through their telemedicine conferencing platform.
For copyright reason, the logos and company names are blocked out. Instead we created a placeholder logo and company name, Iris.
My role
For this project, I served as Design Team Lead & UX/UI Designer.
I took the lead in competitive analysis, interviews, testing, and research synthesis
I facilitated communication between design team and client and delegate tasks to team members
In the design phase, I served as Designer and Prototyper
Solution
We implemented responsive and interactive designs to enhance user engagement and streamline navigation, making interactions more dynamic and intuitive. We also implemented additional features as well as improving UI elements and accessibility.
Outcome
Through research and testing, we seamlessly integrated new features and functions, ensuring a more user-friendly experience for our users. We gathered qualitative feedbacks through surveys to measure user sentiment of our redesign. Quantitatively, the task completion rates have increased by implementing the changes.
100%
100% of users finished the tasks of navigating view options, adjusting settings, and accessing features within 5 minutes without any trouble
100%
Based on the result of the surveys, all users liked the platform and would recommend it to coworkers and medical professionals
Project Plan
The company’s priority is to improve the interface a single video call page. Our client emphasized on improving UI elements and overall aesthetic. Due to time constraints, we decided as a team to exclude information architecture and personas from our deliverables and focus on UI itself.
Competitive Analysis
Objective
Competitive analysis will allow us to assess our competitor’s strengths and weaknesses, and relate what we’ve learned to our own design process. We want to redesign the interface to be user-friendly and easily navigated, so we chose two widely recognized conferencing competitors, incorporating elements and user-friendly patterns to create a familiar and seamless experience for our users.
Approach
Analyze how 2 indirect competitors solve similar business problems
The goal of our own product is to improve product functionality and intuitiveness
Elements learned to incorporate to our own designs
Effective organization utilizing sub menu options
Bottom stationed menu bar including high priority action items
Color accessibility and clear labels for iconography
Intuitive layout organization while maintaining simplicity for universal use
Exploratory Usability Testing
Objective
Exploratory Usability Testing at the early stages of design allows us to evaluate the existing product and discover common user pain points
We will be testing participants on the call platform. It can help surface
Users expectations of the site
Users ability to distinguish between elements of the page
User value of the functions the site presents
Approach
Test script focuses on giving tasks to allow participants to explore the interface of the meeting room call page
1 on 1 testing with five participants
Affinity mapping for data analyzation
Participants
Tasks
Start a call on the platform
Navigate and switch layout options
Adjust settings within each screen
Open chat box and send a message
Upload an image to share
Common pain points voiced by participants
Data Analysis: Affinity Mapping
Things we’re keeping
Ability to select different arrangement of the screens
Settings menu within each participants’ screen controlling participants’ view
Pain points we’re fixing
Icon confusion
Overall functionality
Navigation difficulty
Color aesthetics
Color Accessibility
Competitive Analysis & Exploratory Usability Test Summary
From insights gathered from our initial research, most of the user pain points lie in the interface layout and overall organization. We'll be focusing on menu reorganization, improving UI elements, and color accessibility to redesign a more intuitive interface. We will also be incorporating valuable elements we learned from Competitive Analysis to allow the design to be adaptable and user-friendly.
Design
Sketching: Crazy 8’s
Our team conducted a round of rapid sketching, each sketching out 8 variations of the most critical screen in the span of 8 minutes, 1 minute per page. A final screen is sketched out through group discussion and ideation.
When our design team had an ideation session, we wanted to focus on the environment the users are put in when using the product
For example an EMT could treat a patient on site by connecting to a wound specialist, and the EMT could be hands-free by wearing SmartGlasses while the specialist is able to complete actions like turn on the flashlight, zoom in and out, capturing images while giving guidances to the EMT
We realized by redesigning, it should allow the users to complete all their actions more efficiently while still maintaining all the functions of the existing interface
High Fidelity Mockups & Prototyping
Accessibility:
Our client has an existing style guide indicating required font (Century Gothic) and color palette
Before starting any designs the palette was ran through a color accessibility test to ensure the color combinations we’re utilizing would be universally accessible
First high-fidelity mockup:
We gathered from our research and sketches that we’re redesigning the settings menu within each screen to be controlled at a position that doesn’t limit the view of the screen
Moving the view option to the top right menu to allow maximization of the screens
Moving the stationed menu bar to the bottom
Moving any popup screens to the right side that can be easily controlled right-handedly
Second high-fidelity mockup:
We considered the function of the settings menu, and how it allows the viewer (ex. wound specialist) to directly control the environment of the participant (ex. EMT on site)
We decided to redesign the settings menu within each screen to allow the viewer to control the settings all at once, instead of clicking each control
First prototype (click on image to interact with prototype):
Midpoint checkin:
Our team has weekly progress update meetings with the CEO in the initial half of the project. At the midpoint checkin meeting to hand in our HIFI mockups and prototype, we had a meeting with the Director of Innovations & Technology. He’s given us further information on the product about required layouts and aspect ratios that’ll require some significant edits to our prototype
I informed the Director on the time constraints of the project, and proposed to focus on editing the prototype in the final week instead of usability testing. Our team and our client made an agreement to change the project scope for the last week
Final prototype:
We’ve added an option to allow the layout menu to be stationed if needed so the user could experience different layouts without having to click around too much
We’ve edited the layout options for 4 scenarios
1 window: 1 remote participant (no video), 1 on site participant (16:9 HD)
2 window: 1 remote participant (no video), 1 on site participant (16:9 HD), 1 medical monitoring or imaging view (16:9 / 4:3)
3 window: 1 remote participant (no video), 1 on site participant (16:9 HD), 2 medical monitoring or imaging view (16:9 / 4:3)
4 window: 4 participants (16:9 HD) discussion
We’ve also added the option to alternate screen sizes, minimize, and maximize views to allow for users to find the optimal layout utilizing responsive and interactive designs
The chat box has the ability to be accessed from the participants list as well as the main menu bar, and will automatically pop up on the right side of the screen
We moved the stationed menu bar to the bottom as well as reorganized low priority items to sub menus, and all elements are responsive
(Click to interact with prototype↓)
Press "R" to reset prototype to the start
Summary
In out final handoff, our team will provide a week of buffer time between the delivered final product to the client for their review, so there is time to request and incorporate any minor/final changes. We’ve also ensure all of the assets and progress deliverables were shared in one central drive.
To ensure the ongoing enhancement of the product, our team has communicated additional insights to the client regarding pain points identified through our comprehensive research and testing. These include assessing the utilization rates of individual menu items and exploring opportunities to streamline functionality without compromising effectiveness. Additionally, further testing to determine the most optimal layout for various scenarios, ensuring an enhanced user experience across all interactions with the product.